ARSENAL

The art of the fight

Guard, parry, roll and lock-on combat, 20 weapon types, 68 named weapons and more than 350 arts and spells.

Small, yet unyielding

Combat

Guard and parry, roll and lock on. Weighty action combat, played with a pad or with keyboard and mouse.

Combos and Guarding — Chain light and heavy attacks; meet the blows with a shield.

ArtsEvery weapon has its own arts to scatter a crowd.
MountsCall a Spirit Mount and ride across the fields.
  • Lock On

    Hold a foe in sight and measure the distance with side and back steps.

  • Parry and Riposte

    A well-timed parry opens a great gap.

  • Roll

    No blow lands in the instant of a roll.

  • Stamina

    Every swing, block and roll draws upon it.

In-game footage (in development)

The Weight in Hand

Weapons

From the Sword to the Sacred Seal, each type has its own moves and arts. Sixty-eight named weapons each carry a unique art and a story of their own.

Shields

Three shields for the left hand, each with its own balance of blocking and parrying.

  • Buckler

    A small, light round shield. Its block is weak, but it parries most easily of all.

  • Kite Shield

    A kite-shaped medium shield. Balanced in block and parry.

  • Tower Shield

    A great shield that covers the whole body. Blocks nearly everything, but cannot parry.

The Craft of Light

Arts · Spells

Common arts, weapon-type arts and weapon-unique arts. Fill your slots with the combination you like and make your own way of fighting.

217 arts · 139 spells

Signature arts

  • Illustration of “Shadow Swamp”Spell · Dark
    Shadow Swamp

    [Wand of Night only] Spread a shadow that draws foes in. Draws foes in, and projectiles seek them out.

  • Illustration of “Thorn Coil”Art · Poison
    Thorn Coil

    [Thornvine Whip only] Coil the foe in thornvines, drag it in and squeeze. Leaves a poison cloud that poisons foes within.

  • Illustration of “Lightning Burst”Spell · Lightning
    Lightning Burst

    Set off a burst of lightning around you. Lightning leaps to two foes near each one struck.

  • Illustration of “Gravity Field”Spell · Dark
    Gravity Field

    Draw nearby foes to a single point. Draws foes in, and projectiles seek them out.

Ultimate arts

  • Flame Dragon

    Split the earth and summon a dragon of flame. It coils about the caster, soars skyward, then plunges onto the foe, leaving a sea of fire in its wake. Invincible while casting. Leaves flames where it strikes that keep burning.

  • Meteor Rain

    Stain the sky blood-red and split the clouds, raining down vast burning meteors one after another. Each impact brings blasts and shockwaves, and the ground burns for a while. The last meteor is the greatest. Invincible while casting. Leaves flames where it strikes that keep burning.

  • Greatsword of the Heavens

    Tear open the sky and call down a greatsword of light tens of metres long, driving it onto the foe's head. The ground splits and a vast shockwave sweeps the surroundings. Invincible while casting. Restores a little HP with each hit, and is especially strong against the undead.

  • Instant Flash

    In an instant where time seems to stop, dart dozens of times between every foe within 10 metres, leaving inky blade marks in the air. The moment the blade is sheathed, every mark bursts at once. Usable with any weapon. Invincible while casting.

More arts and spells

  • Ice PrisonSpell · Frost
  • JudgementSpell · Holy
  • Poison BurstSpell · Poison
  • Dark PathSpell · Dark
  • UpheavalSpell · Neutral
  • Ice LanceSpell · Frost
  • Lightning PillarSpell · Lightning
  • FireballSpell · Fire